Learning Platform: Classcraft
Audience: Preteens and teenagers ages 11 to 16 years
Classcraft is one of many Learning Management Systems (LMS) and is one of my personal favorites for younger audiences due to its advanced, high-quality interactions, built-in gamification and video content, and in-depth storytelling. It’s a fun and engaging learning platform for both eLearning and blended learning environments, and it builds upon social constructivism. As part of my research, I created a coding Webquest in the form of a fantasy adventure role-playing game (RPG) utilizing Classcraft.
Classcraft courses use a fantasy storyline, involving mages, healers, and other magical archetypes, to teach children and teenagers to code through game-based learning with Role-playing Game (RPG) characters, web quests, and missions. The learning experience works well for remote or hybrid learning, whether synchronous or asynchronous. There are opportunities for optional peer feedback, teamwork, earning points with or without leaderboards, boss battles, group activities, and more.
Note: This free course requires a Classcraft account; contact me if you’d like to be enrolled as a student.
Course link (requires Classcraft account)