
For an introduction to this project and the strategy behind see Part 1 Phase I – Pilot Testing Slack in a “Sandbox” When it came to rollout and implementation, we utilized a best practice from software engineering and the tech industry: we initially started by creating a “sandbox” and then inviting a few beta testers […]
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As a leader of a virtual team where my employees and contractors are located across 2-3 different countries and continents around the world, I can incorporate activities to help build bridges and increase trust, care, and respect between my team members despite geographic barriers. To truly come together as a team, a group of individuals […]
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Client: The client was a dispersed, fully remote midsize corporation consisting of three different businesses under one corporate “umbrella,” with a combination of full-time employees and part-time to full-time contractors across four continents around the world. Team: Our learning engineering team incorporated multidomain expertise from the CEO, Instructional Designer (myself), Web Developers and Software Engineers, […]
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PROBLEM: For this project, I was tasked with implementing mixed reality experiences into an eLearning course as an alternative to Zoom. ROLE: I wore many hats as the instructional designer, learning engineer, technologist, and learning strategist. I handled all research and analysis, implementation, user testing, and evaluation. SOLUTION: The solution I selected for this project […]
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Since 2020, virtual reality, augmented reality, and mixed reality have become the latest buzzwords that my clients have been repeatedly requesting for their online and blended learning programs. However, these emerging technologies are not the best fit for every course, topic, or client. I’ll dive into the specifics of instructional design and learning experience design […]
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