For an introduction to this project and the strategy behind see Part 1 Phase I – Pilot Testing Slack in a “Sandbox” When it came to rollout and implementation, we utilized a best practice from software engineering and the tech industry: we initially started by creating a “sandbox” and then inviting a few beta testers […]
[ Read More ]Client: The client was a dispersed, fully remote midsize corporation consisting of three different businesses under one corporate “umbrella,” with a combination of full-time employees and part-time to full-time contractors across four continents around the world. Team: Our learning engineering team incorporated multidomain expertise from the CEO, Instructional Designer (myself), Web Developers and Software Engineers, […]
[ Read More ]The “metaverse” has existed for a while. Ever since Facebook rebranded itself to Meta, however, it seems that “metaverse” has become the latest mainstream buzzword. Before eLearning professionals try to integrate this emerging technology into their online courses, it is helpful to understand what the metaverse is. Let’s start with a brief history of the […]
[ Read More ]PROBLEM: For this project, I was tasked with implementing mixed reality experiences into an eLearning course as an alternative to Zoom. ROLE: I wore many hats as the instructional designer, learning engineer, technologist, and learning strategist. I handled all research and analysis, implementation, user testing, and evaluation. SOLUTION: The solution I selected for this project […]
[ Read More ]This gamified online learning experience was created for the Sententia Level 1 Gamification Certification program that I completed in August 2022. I collaborated with a team of instructional designers to build this project. Scenario The CEO for a small to midsize corporation has requested a health and wellness training for their employees: 1. Reduce sick […]
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