My Approach to Applying Learning Theory to Design

Since I create courses for children and adults, I wouldn’t say there is one theory that is most “relevant” for my learners; rather, I teach in a blended learning environment that combines multiple learning theories and techniques for all learning styles. In my classes, the various learning theories and approaches work in conjuction with each other.

My courses are technical – learning to develop video games, use Photoshop, or write JavaScript code – but there’s a creative aspect, too. Digital technology is the foundation of my courses, so there’s a Connectivism component & students are encouraged to implement digital tools in their final projects.

HTML coding is a type of training that can make use of Behaviorism (Keramida, M.Ed., Marisa. 2015). I can use Behaviorism to teach my participants correct coding commands and debugging, while I can use Constructivism and group work or Social Constructivism during the project planning phase for the students’ final website project (McLeod, S. A. 2012, 2016.). Not only does this give my students a taste of real-world project management and scope; it also allows them to learn from each other, collaborate creatively, and build their own skills. In true Cognitivist form, their experiences and social connections help contribute to their learning.

My background originally was in Adult Learning Theory (Andragogy). For the past ten years, I have been teaching adult learners and naturally have been applying Knowles’ 5 Assumptions and 4 Principles to my classes (Pappas, C. 2017). Because adult learners bring their own prior knowledge and diverse past experiences into the classroom, I always start off by explaining the reasons why we are learning each topic, and providing task-oriented instructions. My online courses are particularly self-directed and autonomous, while also offering a Connectivist approach and providing guidance and support via digital tools such as email or private Facebook groups. I feel that this works well for brining interactive learning into the 21st Century “digital age”.

Sources:

Pappas, C. (2017, July 20). The Adult Learning Theory – Andragogy – of Malcolm Knowles.
Retrieved from https://elearningindustry.com/the-adult-learning-theory-andragogy-of-malcolm-knowles)

“The Adult Learning Theory – Andragogy – Infographic”. (April 2, 2014). Retrieved from: https://elearningindustry.com/adult-learning-theory-andragogy-infographic/

Keramida, M.Ed., Marisa. (2015, May 28). Behaviorism in Instructional Design for eLearning: When and How to Use.
Retrieved from https://elearningindustry.com/behaviorism-in-instructional-design-for-elearning-when-and-how-to-use

McLeod, S. A. (2012). Zone of Proximal Development.
Retrieved from http://www.simplypsychology.org/Zone-of-Proximal-Development.html

MacLeod, Saul. (2016). Bandura – Social Learning Theory.
Retrieved from https://www.simplypsychology.org/bandura.html